Hanum, Suci Al (2025) Rancang Bangun E-Learning dengan Menerapkan Fitur Gamifikasi pada Proses Pembelajaran. Other thesis, Politeknik Negeri Bengkalis.
![[thumbnail of Abstract]](https://eprints.polbeng.ac.id/style/images/fileicons/text.png)
1. TA-6304211326-Abstract.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.
Download (204kB)
![[thumbnail of Bab I Pendahuluan]](https://eprints.polbeng.ac.id/style/images/fileicons/text.png)
2. TA-6304211326-Bab I Pendahuluan.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.
Download (211kB)
![[thumbnail of Daftar Pustaka]](https://eprints.polbeng.ac.id/style/images/fileicons/text.png)
3. TA-6304211326-Daftar Pustaka.pdf - Submitted Version
Available under License Creative Commons Attribution Share Alike.
Download (327kB)
![[thumbnail of Full Text]](https://eprints.polbeng.ac.id/style/images/fileicons/text.png)
4. TA-6304211326-Full Text.pdf - Submitted Version
Restricted to Registered users only
Available under License Creative Commons Attribution Share Alike.
Download (16MB)
Abstract
The development of digital technology has significantly transformed the education sector, particularly with the emergence of e-learning systems that enable more flexible and effective learning processes. However, a major challenge in implementing e-learning is the lack of student motivation and engagement when using e-learning platforms. Therefore, this study aims to design and develop an elearning system by implementing gamification features to enhance student participation and learning motivation. The development method used in this research is Design Thinking, which focuses on a user-centered approach. This method consists of five stages: Empathize, Define, Ideate, Prototype, and Test. This process enables the development of a more innovative system by deeply understanding users' needs and challenges. The gamification features implemented include engaging quizzes, a leaderboard system, and an average score graph designed to create a more interactive and enjoyable learning experience. Thus, this study is expected to contribute to the design and development of a more innovative and effective e-learning system to support digital learning processes.
Item Type: | Thesis (Other) |
---|---|
Uncontrolled Keywords: | E-Learning, Gamification, Design Think |
Subjects: | 000 – UMUM, ILMU KOMPUTER, DAN INFORMASI > 005 – Pemrograman, Perangkat Lunak > 005.2 Sistem dan Operasi Komputer 000 – UMUM, ILMU KOMPUTER, DAN INFORMASI > 004 – Ilmu Komputer > 004.3 – Jaringan Komputer dan Komunikasi 000 – UMUM, ILMU KOMPUTER, DAN INFORMASI > 005 – Pemrograman, Perangkat Lunak > 005.1 Sistem Komputer |
Divisions: | Jurusan Teknik Informatika > Sarjana Terapan (D-IV) Rekayasa Perangkat Lunak > SKRIPSI |
Depositing User: | D-IV Rekayasa Perangkat Lunak Kelas A |
Date Deposited: | 20 Aug 2025 09:24 |
Last Modified: | 20 Aug 2025 09:24 |
URI: | https://eprints.polbeng.ac.id/id/eprint/2163 |